

Surround: Got a set of stereo speakers, or are just relying on your TV set? Both versions demonstrate awesome stereo sound running our PlayStation 2 version with rudimentary "Surround" functionality from a TV set sounds awesome. Xbox does take the lead with sharper treble and deeper bass - the in-betweens are also more noticeable. The engine effects, the boost, and the screeching metal of the extravagant crash sequences all comes across the wire with more than acceptable clarity. Quality: Both versions feature above average sound quality. All this experience and research has paid off for Takedown. With the first few Burnout titles, it was one of the first to adopt Dolby surround standards and implement true 5.1 sound on Xbox. PlayStation 2( less action on X, slightly less responsive analog stick) Sound Criterion Games has always been ahead of the game when it comes to sound design. Xbox ( stronger analog controls, both for acceleration and steering minor advantage) 2. It's nothing major, but if you agree with our sentiments, you'll see it makes a difference. That fact, combined with the more pedal-like R and L triggers, makes Xbox's control setup a better recommendation for Takedown. It even added to our accuracy in drifting around corners. Part of this is preference, indeed, but there's no denying that the higher analog sensitivity on Xbox's sticks make a slight difference. Hitting the 40+ takedown mark, for example, was easier with the aid of Xbox's controller.

For some, this will make the game objectives a little easier. The Xbox controller provides an ever-so-slightly noticeable increase in analog response steering and correcting does feel a little smoother. Well, it's a similar story this time around. With Burnout 2, many preferred the tighter response that could be found on GameCube and Xbox.
#Claves para burnout 3 takedown ps2 ps2#
The PS2 has always had slightly less responsive analog sticks it's something that's inherent to the controller design. There is something to be said about controlling the vehicles, though. When you want to slow down, you usually use the brake or just let off the gas for a second anyhow. The good news is that this barely matters at all Burnout 3 is an arcade racer, and you will be slamming the pedal to the metal almost all the time. Meanwhile, using the PS2, you will be using the X-button (which is also analog), but it has less movement to it, making it a little harder figure out what "halfway-accelerated" might be. The Xbox control naturally benefits from using the R-trigger as the gas - it allows for more control and accuracy.

For starters, the analog acceleration does vary. FunctionĪ little of this needs translating. Check the table here to get a really good idea of how it's all laid out. You accelerate, brake, and boost - it's a sort of holy trinity of essential racing skills. PlayStation 2/Xbox ( tie) Control Fundamentally, there is very little variation between the control in the two new Burnouts. There is some variation in how the voice element in online is presented (but we'll cover that later) Winner Ranking: 1. The point is this: everything is there, be it on PS2 or Xbox. However, you will have to use the EA login and register there (unless you have before) if you use PlayStation 2, while everything is transferred to your Xbox Live account on Microsoft's servers. Both versions use EA's online structure, so there are very few discrepancies here. Once a PS2-exclusive feature for EA titles, it is now available on Xbox, too. Unlocking all the secret vehicles is handled the same way. The single-player World Tour mode is equally beefy with 173 events, 67 vehicles, and 100 crash junctions. You can feel pretty safe knowing that you get all the trimmings on either version. Unlike the Xbox version of Burnout 2, there are no new extra crash junctions, cars, or anything of that nature when it comes to the two separate versions. The resulting gameplay features are identical between the two platforms. Features Criterion developed Burnout 3: Takedown on PlayStation 2 mostly in tandem with the Xbox build. If you want to clear the fog on the long road that is your inevitable purchase of this masterwork racer, read on. You've got to be wondering then, how did the team handle PlayStation 2 and Xbox? You may be surprised that the differences are not so obvious or clear-cut in every respect. This is in contrast to Burnout 2, which debuted on the PlayStation 2 and later hit GameCube and, finally, Xbox (as a Director's Cut with extra features). Burnout 3 is also not available GameCube (with no announced plans), while it's releasing simultaneously on PlayStation 2 and Xbox. Developer Criterion Games has the number-one publisher, Electronic Arts, backing its efforts, which have yielded one of the most impressive arcade racers ever.

Burnout 3: Takedown (PS2, Xbox) In every respect, Burnout 3 just isn't the franchise it used to be.
